Drag anywhere and both shuttles move together — no buttons, no virtual stick.
Chain Panic
Space Arcade
Two shuttles. One chain. Zero room for error. Drag anywhere to move them together — or use two fingers to squeeze the chain and thread gaps that look impossible.


One finger. Two ships. A chain between them.
Chain Panic is a one-touch space arcade. Drag with one finger and both shuttles move together; pinch with two fingers to shorten the chain and slip through narrow gates. Your lasers fire automatically, so lining up the shot while dodging is the whole game.
Every hit costs hull. Grab hearts and shields to stay alive, and push the frontier one zone at a time — you can only conquer one new zone per run, so every session moves you a little further out.
Perfect for
- Players who want depth without a complicated control scheme
- One-handed play on a commute or a queue
- Score chasers who like a weekly reset instead of an endless grind
- Anyone who enjoys unlocking ships and upgrades
Simple to hold, hard to master.
One gesture moves you, another reshapes you. Everything else is timing.
Two fingers shorten the chain so you can thread gates that look impossible.
Your guns fire on their own. Your job is to line up the shot while dodging.
Star Field, Asteroid Belt, Frozen Belt, Ion Storm, Black Hole Edge, Gamma Burst, Solar Core, End of the Universe — each with its own enemies, colours, music and hazards.
Ships cost coins — 2,000 up to 27,000 — but coins are never enough on their own. Every ship also names a zone you must have conquered first, so you cannot buy your way past the map.
A Zone 7 enemy takes 7 damage to destroy, and your laser does your ship's power plus up to +3 from permanent upgrades. A ship one-shots every zone up to its power — the starter ship stops one-shotting after Zone 4, which is exactly when a better ship starts to matter.
A ship you have unlocked or bought never locks again. Break your daily streak and the Magma ship stays in your hangar — the rules can change, but nothing already earned is taken back.
Neon, stardust, rainbow and champion trails to make the run yours.
Unlock achievements from your very first run all the way to the End of the Universe, then compare them with friends.
Available in 10 languages — English, Turkish, French, German, Japanese, Korean, Spanish, Portuguese, Russian and Indonesian.
Ships, upgrades and season progress follow your Apple account, so a new device picks up exactly where you left off.
A single purchase removes every ad forever, doubles coins, starts every run ahead, applies all power-ups automatically and adds three exclusive ships.
The tournament board names the players just above you and counts the exact points needed to pass them. Ranks go Start, 3,000, 8,000, 15,000 and 40,000.
Watch a short ad after a run to double the XP you just earned — never required, never mid-run.
Depth beats grinding.
Your weekly total is what counts — and higher zones pay far more per second. Zone 12 scores more than five times faster than Zone 1.
Fresh leaderboard
The board resets weekly, so a bad week is never permanent.
Go deep, not wide
Higher zones score far faster, and conquering one for the first time pays coins you keep forever — so progress comes from the frontier, not from farming the easy start.
Daily missions & challenge
A reason to open the game even when you only have a minute.
Season pass
Long-term progression alongside the weekly race.
Twelve zones, each with its own sky.
Swipe through the gallery — the same way you play.








The run ends. The pilot keeps going.
Level, streak, permanent upgrades and season tiers all carry across runs.
Every run feeds your pilot level. The XP left to the next level is always on screen.
Days played in a row unlock cosmetics that coins alone cannot buy.
Laser damage, fire rate and hull armour stay forever. Extra life, shield and head start last a single run.
Every run pays coins toward ships and upgrades, and reaching a new zone for the first time pays a lump sum on top — doubled on zones 3, 6, 9 and 12. Even a bad run buys something.
Watch the chain thread the gap.
Two shuttles, one chain, and gaps that look impossible until you squeeze.
Free on the App Store.
Chain Panic: Space Arcade is live on iPhone under the AGAMED Games brand.
Part of AGAMED Games.
AGAMED Games is an independent studio making games for iPhone, Android and PC — including Swipe Escape: Neon Run, Funny Hunter Frog, Boomy Fireworks, and HORDELIGHT arriving on Steam.